Unique DLs-- Total DLs-- Total views. Endorsements. 4 talking about this. Currently installed! Spoiler yeggred wrote: Im sorry, its not working for me. 204,893. For the People -- The more civilians at the settlement, the more XP the soldiers will gain in fighting Makeshift Armorer -- Increase the amount of defense provided by equipment donations SELECTED ARTICLES. Overprotective -- Reduce max number of soldiers that can go on assaults by 1 Entertainer -- Recreational plots will upgrade faster Lassez-Faire Capitalist -- Reduce wages per Commercial Plot Namely, Conquerer was one I was wondering about, but I also want to know about the other expansions like Industrial Revolution and the Mega Packs (years 1 to 3). Silvertongued -- Reduces Soldier Wage Requirements Prepper -- Reduce control required for Agriculteral plots The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Financial Manager -- Provides +30 Wages COA Ally -- Children of Atom defend the settlement All rights reserved. I know that Sim Settlements (the original) isn't compatible with Sim Settlements 2. This author has not provided any additional notes regarding file permissions. Unsettling -- Reduce morale Chef -- Mess Halls provide a stronger buff during assaults Virus scan. Today we take a look at the new expansion coming to Sim Settlements, the immensely popular mod for Fallout 4 on PC and Xbox One. The draw of Sim Settlements, the Fallout 4 mod we awarded Best Mod of 2017, was that it gave NPCs some agency in creating their own homes and shops on your settlements. Overzealous -- Reduces settlement base happiness Improvisor -- Battlefield Scavengers have a 10% chance to find additional items Mechanical Appetite -- Reduce rations per Agricultural Plot Caravanner -- Increase base food production Caregiver -- Increase Field Hospital chance of saving soldiers by 10% Mercenary Band -- Soldiers recruited to this settlement can come from any faction. You guys rock! You can do that.Want to kill all raiders as the head of the Minutemen? Knowledge Is Power -- Assaults from this settlement can target even unscouted locations. Thanks to the tireless efforts of the Sim Settlements team, we can now add our very own leaders to Sim Settlements. Tight Ship -- Provides +50 Control Investigator -- Increase the rate Advanced Industrial buildings are discovered Lonewolf -- Decreases settlement base defense By making this an ESM, other mods can set this as a Master File and make direct use of some of the objects in Sim Settlements. Enhanced Interrogator -- Marks turret locations during an Assault Download: Manual; 0 of 0 File information. Terrifying Presence -- Some number of defenders will flee during an assault Tinkerer -- Reduce Equipment required per robot Trainer -- Increases the defense provided by Martial Plots Optimizer -- Increase the amount of junk collected per Industrial Plot Boastful -- Additional defenders will show up to defend assaults I want to use the new City Building functiona… Leaders and Legends of the new Commonwealth: LOST AWKCR VIS-G Patches AWKCR and VIS-G patches for multiple mods! I have started adding leader cards for some notable settlers, so you can expand the diversity of your settlements! Good Neighbor -- Residential plots will upgrade faster Commanders are similar to the Leaders system introduced with Rise of the Commonwealth, but allow you to assign certain NPCs to manage Outposts and Vassals in order to gain benefits. A - Sim Settlements includes tons of resources for anyone to add their own stuff to the mod. This page was last modified on 16 October 2019, at 13:14. Fun Police -- Recreational plots will take longer to upgrade Experienced Mayor -- City upgrades much faster Raiderphobia -- Increase control required per Agricultural plot Last updated 27 August 2019 4:29PM. To see the rest of our 2017 GOTY Awards, head here. 2,561. Lax Attitude -- Reduce control provided per Warrior via Patrol links Truthseeker -- Synths can no longer infiltrate the settlement population, Animal Lover -- Increase the chance animals will move into the settlement Rebellious -- Increase control requirement Engineer -- Increase Advanced Industrial plot production rate 1. 43,104. Sheffield: Lifebringer, Party Animal, Self … Ive been jumping around 2-3 different mods that add Leaders so I can just get settlements started now rather than a few days from now. Adds leader status to a small but growing number of wasteland settler peoples. Sim Settlements 2 Leaders? Arm the People -- Civilians require a small amount of Equipment There are 5 different support levels with various reward levels starting with a special support Discord server all the way up to 1-on-1 conversation with Kinggath. I've listed what I think are the obvious ones. Educational Vault Index. Its meh. The main quest of Sim Settlements 2 gives you a reason to rebuild The Commonwealth. Hefty Appetite -- Reduce rations by -30 Party Animal -- Increase settlement base happiness Wasteful -- Reduce the base water production. Unique DLs-- Total DLs-- Total views. Shoddy Mechanic -- Increase Equipment required per robot Created by NOBODY . Harrying Scouting -- Some number of attackers will be picked off at the start of a raid Healthy Appetite -- Reduces the base food production Pacifist -- Martial plots will take longer to upgrade Page 3 of 10 - Sim Settlements - Settlers of the Commonweath - City Leaders - posted in File topics: In response to post #57546286. Notorious -- Reduce chance of recruiting settlers Unsanitary -- Reduces chance of field hospital saving soldiers by 10% Racketeer -- Increase Wages per Commercial Plot Reinforcements -- If half or more of your assault force is killed, reinforcements will be sent from that faction. Butterfingers -- Reduce equipment by -30 Sim Settlements City Leaders Of India; This year's best mod is Fallout 4's Sim Settlements. Kind-Hearted -- Reduce control required for Captives Hotshot -- Reduce control provided per Warrior The Sim Settlements Community has created a series of in-depth guides to various aspects of the Sim Settlements family of mods and various other subjects that can enhance the Sim Settlements experience. Roboticist -- Random robots will join assaults as well as defend the settlement Ghoulish -- Reduces the max settlers that can be radio-recruited Watch This Video Jake Finch: Hunter, Shakedown, Raider at Heart 5. I have a settlement with existing Sim Settlement plots in it. Mechanical Uprising -- Robots count as Warriors when calculating the control provided by patrols from this settlement. User Info: Red_Baron07. I have some that i want to build myself but let the other sim. Institute Ally -- The Institute defends the settlement Fight Club -- Soldiers can reach higher rank from training Defender -- Increase settlement base defense value When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Undisciplined -- Training Yards provide half their normal XP Mutant Superiority -- Joins all assaults from this settlement himself. Drill Sergeant -- Training Yards provides 25% more XP Leaders Of The Commonwealth - A Sim Settlements Add-on; Leaders Of The Commonwealth - A Sim Settlements Add-on. Sim Settlements 2 has been announced, and if the trailer above is any indication, it's even bigger and more ambitious than the original. Chris Livingston: Sim Settlements is sort of astounding to me. Do you get to deceide which settlements sim? Sim Settlements More Leaders. 597. Dedicated Servant -- Increase Vassal production Future story content will be released DLC-style. Pretty much takes any point in building settlements and what they build looks like s*** anyways. Motherly Instinct -- Increase soldier Ration requirements Retention Officer -- Prisons can hold one additional captive Version. Original upload 27 August 2019 12:27AM. It's made in a way where you could easily enjoy it with it being your only mod, or popped in last as your 254th mod. Safe to use . Mr. Goodfeels has been programmed as a leader by Sim Settlements Addon - Creations By COOTS Taffington Boathouse: Mary, Margaret and Russell are, well, They're dead Jim. Bloodlust -- Morale has a lesser effect on production Unimaginative -- Reduce the amount of daily junk collected Waste Averse -- Reduces Soldier Ration Requirments, Ageist -- Reduce control provided by higher rank soldiers Fallout 4 Sim Settlements Leader When the Sole Survivor first emerges from Vault 111, they travel back to their original neighborhood of Sanctuary Hills to find it in ruins. **Unofficial community for the amazing Fallout 4 Mod "Sim Settlements" by kinggath** Allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. Minutemen Ally -- Minutemen defend the settlement Sim Settlements is a Fallout 4 mod that puts your Settlers to work building homes, shops, farms, and more. I've been having a go at a mod called Sim Settlements, created by kinggath, (which I previously wrote about here). All credit to Kinggath and the sim Settlements crew. Technology Hoarder -- Increase soldier Equipment requirements The benefits provided by commanders are generally all focused on the Conqueror mechanics. Love Before War -- Production increased when no guards or warriors are stationed at her settlement. Welcoming -- Increase the number of visitors that will come to the settlement, Allergies -- Reduce the chance animals will move into the settlement Hunter -- Greatly reduces food needs of the settlement But I can't seem to find what other mods are and aren't compatible with Sim Settlements 2. I downloaded both Settlers of the commonwealth 3.0 and tales from the commonwealth 2.8. Log in to view your list of favourite games. Kinggath's Patreon Page: https://www.patreon.com/kinggath/overview 2. Depressed -- Reduces settlement base happiness Version. Download: Manual; 0 of 0 File information. Mercenary Attitude -- Increase soldier Wage requirements Short-Sighted -- Reduce control provided per Patrol This mod is not opted-in to receive Donation Points. One Mutant Army -- Always wins raids when the player is away Mercenary -- Increase tax income Military Mind -- Martial plots will upgrade faster XBox One Help: Basic Guide Intimidation Tactics -- Increase control provided per Warrior via Patrol Links Original upload 15 March 2018 2:40PM. Self Doubt -- Increase maintenances costs Silent Protagonist Patch Compilation: With the insertion of the Militarized Minutemen I really wanted to use them and make a true rebirth of the minutemen, and for that it wold be necessary that they take over the protection of the settlements out there, and Sim Settlements… Bred for War -- Increase control provided by Warriors Rabble Rouser -- 1 new recruit per day guaranteed To do city plans and such, I assume I still needs leaders to have them auto build full settlements. Hidden Weapons -- Reduce control required for Industrial plots Problem Solver -- Provides 2 extra days to get back to assist with defense Futurist -- Industrial plots will upgrade faster 1.6. Sim Settlements is a great mod that changes the way we play and approach Fallout 4. Railroad Ally -- The Railroad defends the settlement Page 1 of 5 - Sim Settlements - Faction Leaders Toolkit - posted in File topics: Sim Settlements - Faction Leaders ToolkitTutorials and resources for creating Faction Packs to take over settlements through Sim Settlements: Conqueror.Want to lead the Brotherhood into battle? The powerful open-source mod manager from Nexus Mods. Handyman -- Reduce maintenance costs Miser -- Increase control required per Commercial plot Sim Settlements - Nobody's Leaders. Logistics Officer -- Provides +30 Rations Naive -- Martial plots will take longer to upgrade Sim Settlments: Rise of the Commonwealth, most immersive city leaders? Transfer Settlements you still need to take care of the settlement, with sim settlements with the rise of the commonwealth, is all automatic, just point someone to be the leader of the place and the place start to grown itself, i think is amazing. Speechwriter -- Provides +5 Morale Boost Ex-Farmer -- Agricultural plots will upgrade faster Weapons Snob -- Reduce equipment per Industrial Plot, Settlers of the Commonwealth City Leaders, https://simsettlements.com/web/wiki/index.php?title=Leaders_and_Commanders&oldid=5616. Uploaded by NOBODYoO. Delve into the first chapter and gain a strong foothold for what’s to come. Greedy Pockets -- Reduce wages by -30 Quartermaster -- Provides +30 Equipment Strategist -- Increase control provided by Patrols Robot Moral Officer -- Removes the happiness penalty of robot settlers Increasing the Chances of Smooth Play. 2.2. Last updated 04 April 2020 4:23PM. Just Cause -- Reduces Civilian Ration Requirements Sim Settlements Leader Requirement Disable - posted in Fallout 4 Mod Requests: Simply put, I wish there was a mod that would completely disable the requirement to assign a Leader to a settlement. Grueling Manager -- Reduce Vassal production Play a pivotal role in its reconstruction while you learn the ropes of our settlement system along the way. Abraham Finch: Lifegiver, Scavenger, Inhospitable 4. Enthusiastic -- Increase settlement base happiness Taskmaster -- Residential plots will take longer to upgrade Logistics Expert -- All plots upgrade faster Vault-Tec Rep: Experienced Mayor, Shakedown, Lonewolf 6. PC Help: Basic Guide. Seeing Red -- Increase warrior melee damage substantially on assaults, Authoritarian -- Increase control provided by Guards Charismatic -- Increase the max settlers that can be radio-recruited Endorsements. Shakedown -- Increase the amount of caps collected from shops Raider at Heart -- Agricultural plots will take longer to upgrade Primal Fighter -- Reduces Soldier Equipment Requirements Hedonistic -- Reduce worker production slightly Greenthumb -- Increase Rations per Agricultural Plot Tags for this mod. Each companion has a unique set of traits to give you benefits in your Outposts or Vassals when you arenât traveling with them. Seasoned Veteran -- Increase control provided by higher rank soldiers It cant find settlers as leaders. Salvage-Minded -- Increase Equipment per Industrial Plot Right-hand Man -- Boosts control at all Vassals within range. Red_Baron07 3 years ago #4. Communist -- Commercial plots will take longer to upgrade While it makes no difference mechanically, which settlement is the most fitting/immersive place for each companion to lead? I got it. #57546956 is also a reply to the same post. Friend of Sheng -- Increase base water production While this can be done without parenting to Sim Settlements, it's a ton more work and will inflate the size of their mod. Seedy Connections -- Reduce control required for Commercial plots Easy Target -- Raids can occur more frequently here All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, This mod will not be available on Bethesda.net for console users, Added: Abraham Finch, Jun Long, Marcy Long, Vault Tec Rep. Paranoid -- Increase control required per Industrial plot Overly-Empathetic -- Increase captive Ration requirements Distracting -- Reduce control provided per Defense Rebel -- Reduce tax income Resistance Fighter -- Outpost/Vassal can no longer be hostily taken over I've been trying to find a written confirmation online, but who are programmed as leaders in SIM settlements 2? No Mercy -- Prisons will not capture additional Captives Technophobic -- Industrial plots will take longer to upgrade Master Propagandist -- Periodic chance to conscript civilians into the soldier ranks Sanctuary Hills is your first settlement, where you can learn how to use all the tools you’ll need for building settlements in the rest of the game. Here is my Lovers Lab Leadership Patch for Sim Settlements. Scavenger -- Increase the amount of junk collected each day Rabble Rouser -- Guarantees at least one new recruit every day What is Patreon? Promoter -- Increase happiness bonus per Recreational plot Fragile Appearance -- Additional attackers will join raids Inhospitable -- Reduces the number of visitors that will ever come to the settlement Taskmaster -- Increase worker production slightly Membership Levels: https://www.patreon.com/kinggath/memberships 3. 8/10/2019 Ideal blood pressure for a 62 year old man. Lifebringer -- Agricultural plots produce more food Bot Finder -- Occasionally recruits robot settlers Embezzler -- Reduce the amount of caps collected from shops Leaders provide their own mix of benefits and penalties to the settlements they command. Legend of the Fog -- Guaranteed full morale meter when leading a Far Harbor settlement Includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. Entrepreneur -- Commercial plots will upgrade faster Minutemen Officer -- Many new settlers will be trained as Minutemen Below, our writers share their thoughts on why it made such a meaningful difference to the game. Lucy Abernathy: Trainer, Enthusiastic, Naive 3. Copyright © 2020 Robin Scott. CSM's Vanilla Leaders (SS2) Jampads 2 - a Sim Settlements 2 Add-on: Karvocs Kollections: These are city plans for this mod, you will need it. Synth Sympathizer -- Increase the likelihood of synths infiltrating the population Blake Abernathy: Lifegiver, Ex-Farmer, Depressed 2. 1. Mad Scientist -- Recruits an extra settler daily; 25% chance a random settler dies daily Synthetic -- Agricultural plots will take longer to upgrade Recruiter -- Increase the chance of recruiting new settlers Brotherhood Ally -- Brotherhood of Steel defends the settlement But here's my recommendations on how best to utilize Sim Settlements in your next playthrough. Episodic Releases. 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