My Saltmarsh party have progressed to a point where an attack on the sahaugin fortress is inevitable. $49.95 USD Bundle » D&D Short Adventure Bundle. Ghosts of Saltmarsh, Part Ninteen | The Final Enemy Having been given the very important task of infiltrating and performing reconnaissance on the Sahuagin Fortress, our heroes make find themselves quickly deep within the damp halls of the Final Enemy, the Sahuagin. It's a wonderful way to play D&D. Loading... Unsubscribe from Arcane Arcade? The Final Enemy is designed for 7th level characters and is the third and final act of the loose storyline that began with The Sinister Secret of Saltmarsh and Danger of Dunwater. How they choose to approach the sahuagin-invaded island will dictate how the sahuagin react. These ebooks were created from the original electronic layout files, and therefore are fully text searchable. The focus of this adventure is on stealth and information gathering, although combat is likely inevitable for most parties. 2. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. 0 comments. All the preparation is done for you and every sound you'll need is right at your fingertips. We may connect the sahuagin to the Endless Nadir described in The Styes. Saved by Paul Smith. Explore. The real enemies have been identified--evil, cruel creatures, massed in force and viciously organized. The characters may learn this from the sahuagin themselves, from murals on the wall, or perhaps an intelligent trident of fish command possessed by a marid (one with family connections to any water genasi in the group perhaps). I'm adding one of my own which I think is important for the rest of the adventure. From here, they prey on passing ships and plot to grow in strength to the point that they can lay waste to Saltmarsh. The Final Enemy is the final part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. The Final Enemy – a Ghosts of Saltmarsh DM's Resource - Saltmarsh is preparing for war. Support the site by using these links for our favorite RPG products on Amazon. Product Information. The characters can deal with a number of situations during this attack such as a coastal sahuagin flanking attack, drowning sailors in the sea, collapsing buildings, or attacking the waveshapers themselves. save. The Ghosts of Saltmarsh: The Final Enemy SoundPack gives you the complete audio solution when playing this first adventure of this colorful and rich DUNGEONS & DRAGONS collection. Today. Leave a comment, rating or a review, and let us know what you think! Running Ghosts of Saltmarsh Chapter 6: The Final Enemy; Running Ghosts of Saltmarsh Chapter 8: The Styes; Running Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate; Like those articles, this article contains spoilers for Ghosts of Saltmarsh. Salvage Operation (4th level) – The party recovers a l… Like the other two adventures in this series, The Final Enemy is an excellent sandbox adventure in which we lay out the situation and the goals and the characters are left to their own devices to succeed in that goal. The Final Enemy – The capstone of the Saltmarsh trilogy, The Final Enemy is for a 7th-level party (so there’s a gap to fill from the prior adventure). The issue I am facing during planning is the pcs are not stealthy whatsoever - a tortle storm cleric, bullywug barbarian, goliath bard, teifling sorcerer and human ranger. Instead of patrols of eight sahuagin, feel free to include just two normal sahuagin wandering through the caves (see two thugs in the woods. Its plot follows directly from those of the first two parts (U1: "The Sinister Secret of Saltmarsh" and U2: "Danger at Dunwater"). Summary. At last--an opportunity to avert the threat to the little town of Saltmarsh! hide. Their numbers are vast and their fortress, immense. Close • Posted by 20 minutes ago. Changing up the situations so that the characters can use stealth, subterfuge, intimidation, or deception to get past them as well as combat can make the adventure a lot more interesting. It is probably also the most difficult adventure to GM out of those in this book. report. System: D&D 5E Starting Level: 7 Length: Short Campaign Installation: 1 addon. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic “U” series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut’s Fate, The Styes. share. This adventure can be played by 8-12 characters of experience levels 3 to 5. Ghosts of Saltmarsh (The Final Enemy) Author: Wizards of the Coast. She had hoped to strengthen her fragile alliance. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Home; Books; Search; Support. This module is designed for 5-10 characters of experience levels 1-3. 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